Eu4 ideal army composition.

I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.

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When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...So I am playing as Prussia and I was wondering if anyone had any suggestions on army composition to win more battles (currently running 5 armies of 5 infantry 1 cavalry and 2 cannons and then one main siege force that is 11 3 and 7) I am inclined to add more infantry to the mix due to my infantry combat ability from prussian traditions and quality ideas.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.army comp depends on your mil tech. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. after MIL13 you should start incorporating some cannons for the backrow. before that they dont really do much and you'll lose more due to attrition.5. Discipline and Morale: Discipline and morale are crucial. Higher discipline leads to stronger troops, and maintaining high morale boosts combat effectiveness. Invest in ideas, advisors, and events that enhance these aspects. 6. Combat Width: The combat width determines how many units can fight at once in a battle.

It contains the optimal army composition per tech level and the best units to use per tech group and tech level. Please note that the use of cavalry, especially in the late game is debated in the community and greatly depends on your combat ability modifiers. Some nations like Poland can make Cav viable even in the late game.In my opinion the best composition is army width - 2 * Inf, 2 Cav, and army width/amount required for max bonus on forts Art. Always have at least 1 Art, because it greatly increases your chances of breaching the walls during sieges.

Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. That's what I consider 1 army. I'll have those armies working in teams of two. Regardless of how you do it always have a full back line of cannons. Replace the cav with more infantry. I have 40 combat width, does that mean it ...

When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...The key in army composition is the combat width. It starts at 20 and goes up to 40 with military tech 26. At the start it depends upon the size of the country you play. Ideally, you have 16 infantry + 4 cavalry. But if your nation is too small, then you want to have as much units as possible on the first row. Canons are available with military ...It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition?Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis. AoW: PlanetfallCities: SkylinesCrusader Kings 2Arsenal of ...

Ideal army composition and unit types in eu4 Sheet1 Ideal army composition for every tech Mil tech,Combat width,Infantry,Cavalry,Cannons,Total,Comments 0,15,17,4,0,21 ...

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Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.See full list on neuralgamer.com Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)

Go to eu4 r/eu4 • by PathToTheDawn Map Staring Expert Economy Planning/Army Composition 1.30.2 . Hello all, I am a bit of a beginner with only about 1300 hours of map staring. I've seen Reman's army comp series on YouTube, so I do my best to fill my combat width with 4 cavalry and as many infantry as my tech allows, then fill the back row ...Go to eu4 r/eu4 • by R1ZZO_ Army composition . What is a good army composition for the longest time I've been doing 16/4/10 is this a good ratio if not please enlighten me This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...Swap some cavalry for cannons. You dont really need more than 2 cavalry per stack until late game unless you have cavalry bonuses from ideas. My rule of thumb is to check your combat width (tech tab) and use that as a minimum amount of infantry+cavalry. Then i add half as many cannons as that front line is wide.So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...

Jul 5, 2021 · An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners...

Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.Cavalry is not useless 😂. I’ve found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.Your army composition can't be the problem. 12/2/6 is good enough. What army composition is best depends entirely on the situation. ... Ideal army composition and unit types in eu4. This can be easily found by going to The /r/eu4 Imperial Council - Weekly help Thread. ReplyBut no matter the country, that composition of 16/4/5 is not optimal, you have far too many infantry and too little artillery. In a previous comment on this thread you say that you're in the late game. So the composition you would want is 20/0/20 or 22/0/20 ideally.Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.As far as I understand battles are treated the same whether it is 1 stack v 1 stack or 1v2 stacks. Generally I prefer to use two stacks in these cases. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. Also, having separate stacks helps with ...

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Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...

They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet. Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area growing your banner population as Confucian Qing, your banner sizes won't grow between the banner idea unlock and the 50% banner age ability in Age ...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.New player here. I'm trying to understand army stats and what ideal armies would look like, but I have no idea what combat width or any of the other…Early game (around tech 7 when you get artillery): 10-5-5. Mid game: 10-4-6. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following.... Early game.Hey guys, hope you enjoy this combat guide that will hopefully introduce you to the basics of combat in EU4! As always, this guide is written with some bias,...Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) Tech 16: 10/2/8 (8/4/8 cav) 20 is just a good size for moving armies, and the composition is easy to merge / split as needed. It's my goto composition unless I struggle and have to min/max.Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.

We would like to show you a description here but the site won't allow us.You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.Instagram:https://instagram. amc cinema plainville ct1675 e altadena dr altadena caoklahoma scanner frequenciesweather tomorrow la quinta For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ... 100 pesos coin valueamc conyers crossing 16 conyers ga You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.In your sheet I can see in the army ideal composition number of infantry, cavalry and cannols by military level, and that's awesome. ... Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 cavalry are bad and how to make them better youtube. upvotes ... m1a loaded vs national match Remember that the "optimal composition" works on the assumption that money is not an issue. If you're at a point where you can't field an army 1.5 *CW of infantry and 1.0* CW of arty (which will be a significant portion of the game, especially if you're not blob crazy), the relative value of infantry and arty can change drastically.Go to eu4 r/eu4 • by PathToTheDawn Map Staring Expert Economy Planning/Army Composition 1.30.2 . Hello all, I am a bit of a beginner with only about 1300 hours of map staring. I've seen Reman's army comp series on YouTube, so I do my best to fill my combat width with 4 cavalry and as many infantry as my tech allows, then fill the back row ...Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.